Touhou 17: Wily Beast and Weakest Creature/Eika Ebisu

From The Danmaku Gameplay Wiki

Scoring Preamble[edit | edit source]

Assuming you spawned all possible tokens in the stage portion except dupe, and you hypered stage portion twice, then all tokens entering the fight will be used for an hyper. If you instead duped, you are gonna have 3 extra, those extra tokens are not used for new hypers and are instead consumed during Spell1/Non2/Spell2, preferebly consume fish tokens. Always enter stage 2 with four tokens, either 4 otters or 3 otter 1 fish.

Non-Spell #1[edit | edit source]

Survival[edit | edit source]

Scoring[edit | edit source]

The default approach is to use a 5 otter hyper, shoot Eika down until low hp, then timedown until hyper ends.

an example of a good angle to start the delayed hyper

because the waves get denser as time goes on you can choose to start the hyper after 2 waves, as delaying the hyper here will have most of its up time on the denser part of the non spell.

When doing this, it helps to wait for a token that is bouncing at the top of the screen, have that token be an eagle by the time you end dialog, and make sure the angle of the token is good enough to let it come to you as an otter.

Marisa Unique: Marisa can choose to bomb this non spell and move above Eika to gain about 3000 PiV. When doing this, the best way to optimize is to skip the first 2 waves, move up during the second wave, and bomb attempting to start the bomb as close as possible to eika, aand hyper as quickly as possible.

To help with this, you want an otter hovering around the top side of the screen, you can do a similar strategy to what is done to delay the hyper without a bomb, this time instead of waiting from a token to be on top of the screen, you wait for it to be at the bottom, with a good angle

Spell #1[edit | edit source]

Survival[edit | edit source]

Scoring[edit | edit source]

Start preferebly a 4 otter hyper shoot Eika down until low hp, then timedown until hyper ends.

Focus on shooting her down, don't try to let mentos create the bullet pillars. Can use 5 otter hyper if you want, if you duped and have the spare tokens, can consume a fish here if you go for a 4 otter. transitioning from this to non 2 can be tricky, things you can do to help are:

1 collecting otters before cancel, to help with this, you can try to delete mentos right before hyper ends

2 wait for enough beasts to be wolves about to blink into otter 3 right before hyper ends

Non-Spell #2[edit | edit source]

Survival[edit | edit source]

Scoring[edit | edit source]

Similar to Non 1, but with some key differences.

Unlike first non, this non spell is immediately threating, having otters in bar during the transition from spell 1 to non 2 helps with starting an hyper right as she start shooting. just like non 1, shoot Eika down until low hp, then timedown until hyper ends.

Marisa Unique: Just like non 1, Marisa here can choose to use a bomb to gain an extra 3k, you normally just bomb as soon as bullets start shooting.

if you duped and have the spare tokens, can consume a fish here to increase hyper length.

Spell #2[edit | edit source]

Survival[edit | edit source]

Scoring[edit | edit source]

picture 1

Starting an otter hyper here is ESPECIALLY challenging, using a bomb at the beginning of the spell is very common at all levels of play, as it basically guarantees you to start a 4 otter hyper no matter the tokens entering the spell. the spell is very tanky here, a 5 otter is good, but a 4 otter with a consumption if you duped is also quite good. Each wave if fully cancelled is worth 1040 PiV.

Spawn cancelling bullets on this spell can be challenging, the fire rate is slightly faster than how quickly your otter spirts touch Eika, not only this, but the spell is so tanky that you don't have the privilege to spin. There are a few things you can do to help with this spell:

  • Positioning you otter lower than Eika's center helps with not letting bullets escape, refer to picture 1
  • if an otter spirit is on top of eika when the first wave of bullets is shot, you can usually expect all 4 waves to be cancelled as long as you stand still
  • short diagonal taps towards top left can help with deleting bullets.
  • if you can tell Eika is gonna shoot shortly after an otter spirit just passed her, you can move down while you keep shooting for safety
  • horizontal counterspin make it safe to cancel if done correctly, consider practicing doing the quick counterspins